A pair of hands-on builds: multiple games written with object-oriented programming, and precise 3D technical components modeled in Autodesk Inventor. Together they cover both the software and the physical-design sides of engineering.
What I did
- Built multiple games using object-oriented programming and core game logic.
- Structured reusable components and applied systematic debugging.
- Modeled and refined 3D technical components in Autodesk Inventor.
- Balanced software logic with real-world mechanical design constraints.
Tools & tech
Python · C++ · Object-oriented programming · Autodesk Inventor